Spotlight On Indie Author Eric Thomson
Eric Thomson is the pen name of a retired Canadian soldier with thirty-one years of service, both in the Regular Army and the Army Reserve. He spent his Regular Army career in the Infantry and his Reserve service in the Armoured Corps. He worked for a number of years as an Information Technology specialist before retiring to become a full-time author.
Eric has been a voracious reader of science-fiction, military fiction and history all his life. He assiduously devoured the recommended Army reading list in his younger days and still occasionally returns to the classics for inspiration. Several years ago, he put fingers to keyboard and started writing his own military sci-fi, with a definite space opera slant, using many of his own experiences as a soldier as an inspiration for his stories and characters.
When he's not writing fiction, Eric indulges in his other passions: photography, hiking and scuba diving, all of which he's shared with his wife, who likes to call herself his #1 fan, for more than thirty years.
Here are my books
|Victory's Bright Dawn|
Captain Siobhan Dunmoore wanted to believe the long war against the invading Shrehari Empire had finally banished the ghosts of her past. But when her ship Iolanthe, a heavily armed man-of-war masked as a bulk freighter, finds itself in need of replenishment after a long patrol spent stalking human and alien foes, she is confronted with events eerily reminiscent of a past she thought buried. When evidence of treason and marauders bold enough to strike a Navy outpost leave her no choice, Dunmoore knows she must finish the cleanup job Fleet Headquarters ordered her to abandon years ago. Fortunately, Iolanthe and her crew are the perfect instruments with which to dispense much-needed retribution, despite General Orders and the Fleet‘s bureaucracy doing their best to tie a captain’s hands. With her ship taking on the guise of a privateer, she sets out on a merciless hunt to eliminate a band of soulless soldiers of fortune and teach the ghosts of her past a lesson they will never forget.
|Death Comes But Once|
Zack Decker wanted only one thing in life: to fight as a Marine Pathfinder. But his temper and his loathing for careerist officers cost him dearly. Forced into early retirement, with a wife who left him long ago, no job, no friends and no future, the former sergeant crawled into a bottle and stayed there, moving from planet to planet, looking for some reason to keep on living. Until, that is, he wandered into a bar owned by an old Marine buddy who offered to help. On the run after killing a corrupt cop, and nowhere to hide, he accepted.
Decker would have done better to head for the hills, or surrender to the militia, however old friends could be persuasive and he soon found himself signing on as security officer of a starship with dubious owners and a dubious crew, doing things for his new employer that tested the old saying 'Once a Marine, always a Marine.' Curiosity was Decker's other major failing and in short order he was on the run, hunted by a shadowy government organisation, and in possession of a secret that could destroy the Commonwealth. It was a secret to die for, and the people on his trail wanted to make sure he did. Along the way, they forgot that he could still fight like one of the Few...
Some people never learn that it’s a really bad idea to mess with a Marine Pathfinder, even one who’s been involuntarily retired. Zack Decker just wanted to be left alone so he could live a quiet life with the woman he loved and make up for lost time, but his enemies simply couldn’t resist the temptation to pursue their vendetta. One moment, he was hauling cargo across the depths of interstellar space, the next he was in the hands of pirates and headed for the barbaric worlds beyond the Coalsack nebula, to be sold into captivity. Marines don’t make good slaves and Zack was more than happy to show everyone why he should have been killed straight away, because he was coming back, looking for blood. Revenge might be cold comfort, but he would remind them once again that he was still one of the Few…
Someone was setting fire to the Commonwealth Rim, nurturing a storm to drag humanity through the horrors of colonial warfare and thereby hasten the rise of Empire. Their plan had just one fatal flaw: it didn’t count on an ex-Marine pathfinder with a grudge, a dagger and a deadly partner. Zack Decker had seen enough of war to know this one had to be stopped before it turned into an all-out bloodbath, even if that meant ignoring orders and risking his mission as well as his life. After all, he was still one of the Few…
|No Honor in Death|
Siobhan Dunmoore was not having a good war. She’s had more ships shot out from under her by the invading Shrehari Empire than any other officer in the Fleet. Some called her overly aggressive. Others simply called her reckless. What the enemy called her was something else altogether. That she gave the Shrehari a good drubbing along the way didn’t matter in the least, because not all her enemies wore an Imperial uniform. A reputation for bad luck was pretty much the only reputation she had left.
Sailing yet another ruined starship home after a near defeat, she wanted nothing more than a long, long rest, because this time, she had escaped by the thinnest of bluffs. Unfortunately, the Admiralty had other ideas. The frigate Stingray was known as the unluckiest ship in the Fleet and her Captain had just been removed in disgrace for cowardice. Some in the Admiralty would dearly love to retire the old warhorse. After all, she was the last of her type left in service, and perhaps it was time to break up the jinx permanently, along with the crew. But in the midst of an interstellar war, every ship that could fight was needed. In short order, Dunmoore went from staring down the Empire’s finest on the bridge of a wrecked battleship to taking on a demoralized, semi-mutinous crew, scheming Admirals and a deadly mystery. The Stingray’s bad luck wasn’t just superstition gone rampant. Between a crew that won't talk, political enemies who want her gone, and her personal demons, she's got her hands full. Taking the frigate into battle under those conditions would seem foolish to anyone else, but Dunmoore was never one to shrink from a good fight. Failure was not an option, and defeat not an acceptable alternative, for there was no honor in death, only in victory. She would redeem herself and her ship or be damned for all eternity.
|The Path of Duty|
Duty, honour, loyalty. What meaning did those words still hold in the midst of a stalemated interstellar war where the difference between the enemy and one's own leadership was sometimes paper thin? Unfairly relegated to punishment duty far from the battle lines and still pursued by her past, Siobhan Dunmoore was ordered to sail her ship deep into pirate-infested space on a quest to restore the Navy's reputation after she failed to stop an attack that destroyed a civilian freighter. There, she hoped to find clues that might absolve the crew of Stingray from blame but instead, she was sucked into a vortex of intrigue and treachery that threatened not only all of their lives, but the future of the embattled Commonwealth. In the midst of competing schemes for supremacy, fending off marauders, mercenaries and spies, Dunmoore had to find a way to get her people home safe and beyond the reach of powerful cabals that had burrowed their way deep into the heart of the Admiralty. If her ship was to survive, she had to find the path of duty, no matter the personal cost, even if the price she had to pay was her own existence.
|Like Stars in Heaven|
One last mission. One mysterious passenger. One baffling destination. After centuries of travel, an ancient log buoy finally reaches human-controlled space. In the midst of a stalemated interstellar war, the Admiralty has little interest in wasting resources on what would likely be a fruitless search for the truth, but someone was able to convince them they could afford to send an old, obsolete frigate soon destined for the scrapyard, on this quest. Pulled from her patrol route, Siobhan Dunmoore is ordered to take an envoy aboard Stingray and sail into a poorly charted and virtually unexplored region of the galaxy hidden behind interstellar dust clouds. Along the way, she’ll come to the attention of an old enemy, now also relegated to the fringes of the war, turning a voyage of discovery into a race against time and against each other. Though her troubles quickly multiply, Dunmoore has faced worse odds. She’s determined to bring Stingray home with its honor intact, and few are brave enough to bet against her, not even their old Shrehari foes.
All Marines have a story about someone they couldn’t save, a face that would haunt them forever. When Command Sergeant Hal Tarra, one of Decker’s oldest friends, vanishes on the Commonwealth frontier shortly after taking early retirement from the Corps, Zack knows what memories are driving the former Pathfinder, because he sees the same face in his worst nightmares. Naval intelligence isn’t interested in resurrecting ancient history, especially the tale of a failed rescue after it had been consigned to the memory hole. So Decker does the only thing he can, out of friendship and loyalty, and the hope that he might finally redeem the one they’d thought lost long ago: he orders himself on an unsanctioned mission, beyond Fleet support, risking everything for a friend. His intelligence colleagues never could understand the Marine promise, “No One Left Behind” but as he keeps reminding them, he's still one of the Few…
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